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KylieDog said:
I saw nothing in that video that I cannot do in Call of Duty, or R2, or Battlefield, or take you pick of FPS games.

Well, there was the blind fire, wow, like that will get used.

Blind fire with the shotgun made Uncharted on crushing tolerable.

@ox - Brothers in Arms dropped you to a third person view while in cover. The Killzone system keeps you in the first person perspective.

GG pulled the lean and peak cover system from multiplayer because the mechanic did not work well with non-linear gameplay. In multiplayer you are not always moving forward in a level. After testing they felt like crouching was preferred to cover.

 



Thanks for the input, Jeff.