Khuutra said:
You are already fully aware of the changing definition of the word "casual" when applied to gaming, and how it used to be used to describe first person shooters, real time strategy games, GTA-style sandbox affairs, and so forth. Pretending that this has anything to do with what's "traditional" is ridiculous. There is no such thing as "traditional" gaming unless you want to pull out a pen and paper and play some D&D. Every single generation, every single one, has brought around at least one paradigm shift in terms of what defined popular gameplay. The motion control revolution headed by the Wii is going to be the mosti mpactful since the advent of 3-D, but that does not make it any less "traditional" than Super Mario 64 was back in 1996, especially when those motion controls are applied to radically core titles. Play Zack and Wiki, then try to tell me that it's not a "traditional" game because of the motion controls. Certainly you can say this, but you would be lying to yourself. |
Quite adament. I don't think we've had as much of a paradigm shift before. Compared to this gen going from 2D to 3D doesn't even register in my mind.
As you point out, casual gaming's definition has been changing over time. This is the same with traditional. As I stated, it will eventually change. It will be either narrower or wider to accomidate the times.
Just because its got Mario in the title and its a core game doesn't mean it is really comparable to previous iterations. Mario Galaxy brought a whole new style to what was a stagnating series and that was motion control. I truly believe motion control games to be a new way of gaming and at least for a while we can consider it not-traditional.
I wouldn't be lying to myself, but others can certainly disagree with me, just as you do.











