Lots of interesting, provocative and insightful responses. Thanks! You know how you are, just about everyone who's posted so far.
My own perspective has been shaped over the last year and 1/2 by the thoughtful members of the community and a particular blogger named Malstrom. Although I've taken a lot away from my readings of his Malstrom's essays I've also noticed that his analysis can be very sloppy and he's often too vigorous when he need not be and not vigorous enough and simply bypass a point that needs a trifling bit of logic. That's why I love the thoughtful posters here, they work the realism back into the theory.
Some posts that have led up to my current views are these:
| fkusumot said 07/13/07: Nintendo, self proclaimedely, was never about the games. They've always held the position that they're about the "Entertainment". The entertainment market is much larger than the gaming market. Is Nintendo still advancing that philosophy?
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fkusumot said 08/06/07: Nintendo is making entertainment for people. When other software publishing companies learn how to make entertainment for the Nintendo entertainment interface that people enjoy there will be more entertaining titles coming from those companies for people possessing those interfaces to enjoy. Successful companies sell a lot of entertainment and the thing that sells the most is the entertainment that people buy. Companies with laudable business plans consistently create good entertainment for entertainment interfaces that can support their costs and that people desire to buy. It's a very simple game to understand and a very complex game to master.
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fkusumot said on 08/15/07: When I started gaming I played card games and board games. Video games did not exist when I started gaming. I was always attracted to the more in-depth games. Chess, Go, the games by TSR and several of the Avalon Hill games. From that period the games that I think are the best are the ones that are the most accessible, i.e., Go, Chess, Acquire, D-Day, Gin, Poker and Diplomacy. |
| fkusumot said on 08/31/07: I think Nintendo's "Blue Ocean" strategy has contributed greatly to their success. They want to be dominant in markets where there is little or no competition. Fortuitous events (for Nintendo) have allowed them to compete this generation in a space where there is not much competition, hence they do well. Nintendo has been very good lately (and historically) at establishing genres that they get to then define and profit from. I also attribute some of Nintendo's success to their old fashioned business plan of making profits and a history of being profitable in the long term. |
| fkusumot said on 08/31/07: Nintendo, at it's best, comes up with games that they would like to play and then creates hardware that makes it possible. That's the real innovation. Nintendo will always leverage their popular franchises, that's just business sense. When Nintendo gets it right they make games (often using their franchise characters) that can only have the definitive version on their hardware. |
Short version: AT E3 2007 it was obvious Nintendo was going back their Famicon roots by showing off games that people would enjoy playing and devices that would supplement that enjoyment. The Wii Board, once unveiled, became the ultimate long leg monster of Famitsu and NPD charts.
Nintendo's focus is on making entertainment for people. Some game makers are motivated by the challenge of creating a fun game that everyone can enjoy. One of them works for Nintendo and his name is Shigeru Miyamoto.
Nintendo has always been very good at establishing genres they get to define and profit from. That is because Nintendo, at it's best, comes up with games that they would like to play ang then create hardware to make it possibble. When Nintendo gets it right they make games that can only have the definitive version on their console. Games like Wii Sports, Wii Fit, Wii Play, Wii Music and Mario Kart.
I blame Wii Fit. 
it is oftuns vetter to leev this lost plsaec heir floklore has it that is someone destroys the thread by posting more then they are fates to die a slow painful death while alone. Each poster beyond the first adds the misery and becomes a new victim of teh cures. But heh, that's just me.








