I would give Lair a 6 or a 7 depending on how the rest of the levels go... Gonna keep playing it today and I should have a review on my site by tomorrow. It's not a bad game but the controls are slightly off (though they didn't bother me that badly) but what REALLY pisses me off about the game are how much you get torn out of gameplay by a TERRIBLE camera and the collision system (or lack therof). You move near something at the wrong angle (the ground, a building, whatever) and your dragon spins around and you completely lose track of where the hell you were going.
Seriously, it just seems like this game needs two things:
1. Two months to sort out collision/camera/control issues
2. An option for dual analog control
Those two things would make this game MUCH MUCH better. The graphics are phenominal, the music is good, and the environments are well-done. The story is jumpy and too linear; you never really get immersed into the game because it's constantly tearing you out of play for another stupid cutscene that you don't care about.
Oh, and a HUD would do this game wonders. Half the time I just attack whatever I see because going and finding the objective is annoying and constantly changing.

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