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Gaming - FPS Questions - View Post

Onyxmeth said:
vlad321 said:
Onyxmeth said:
vlad321 said:

It is a new system. Its roots are in the Battlefield games, I believe, but unlike you I believe that system completely ruins the online even more. There is no reason a new person should be denied the same means of killing others as the people who have played from before. Give everyone the weapons and let the best one win I say, no need to help out the player who suck, but spent a lot of time playing, anything. If they suck it's their own problem.

See I understand the system in MMOs and RPGs in general, after all the point of the game is to get better gear. But in FPSes where the point is to kill the other person, things should be on equal footing. One person's set of skills versus another's. You know kind of like a sport....

COD4 had that mode too as an option. It was called Old School mode or something. No health regeneration, and weapons and perks picked up on the field. Considering how popular it turned out, I would say more people agree the RPG like system should stay. Plus anyone with any moderate skill can be killing people and winning matches with the opening weapons since their beginning matches will be against those with horrible stats.

 

No offense but of course more people would prefer the RPG system. There is only 1 top spot, or 5 top 5. No offense but in general the FPS population sucks (in terms of skill), and anything that will make them feel better about themselves in game they will gladly latch onto. "Oh look, shiny new rifle, now I'm better than the people who don't have it." I agree with the fact that people should be ranked so that they can more easily find games with people their own skill level. After all the BEST matches I've had would end at like 8-10 or 10-9, where at the end of an encounter the survivor has only like 10 health left. However, there shouldn't be any rewards in terms of weapons or perks or vehicle acces or whatever else they can come up with in games these day.

Well not every game can be Unreal Tournament buddo. I know that's your preference, but this method works for others, and will probably continue to become more popular as more series pick it up. I like both myself. Unlocking new weapons have helped me in giving more weapons a chance I otherwise would have never tried, while UT does the same by having them all lying on the ground and each possessing very little ammo.

There really is no equal footing in online multiplayer anyways, regardless of the method of advancement. Noobs don't have working knowledge of the maps, spawn points, etc. which is something only time will award you with, same as the weapons.

 

 

Doesn't have to be UT. Look at Battlefield 1942. It still came down to skill (team skill), but everyone was offered the same things (ok, given the map it was the same, not all maps were even....). I realize that it will get you to use weapons you won't normally use. However, if you wouldn't normally use them it's because they weren't worth using them to begin with. A sign of a good MP FPS game is that all weapons should be useful.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835