RAZurrection said:
It wouldn't? Then why would it arrive any faster with a lesser budget? They showed the engine wayyyy back in 2007 in July and it still took them 21 months to make a content-lite game. That GTA figure also includes its $80 million advertising budget.
Or cheaper and slower. Or the same cost (bar the engine) and another 21 months minimum, but you'd probably have a year in pre-production in there as well.
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I'm going to have to ask you to start providing some sources here Raz.
A link for the 80 million you claim was spent on GTAIV's advertising budget?
Take Two Producer Leslie Benzies: "It's like making a theatre production, a few movies and an album all to fit into one package,' he says. He hasn't a clue how much GTA IV has cost to make but hazards a guess at $100m. About 1,000 people have had a hand in developing it. The perfectionism Houser and Benzies demand of their teams is astonishing. For GTA IV, time-lapse cameras were set on rooftops in New York to capture the correct intensity of the rain. Over 100,000 photographs were taken on location."
There's no mention of any advertising there. Only a guess at how much it cost to make.
A link for the claim that KZ2 cost 60 million to produce? (Besides a wild rumour.)
As far as I can acertain, both are just guesses on your part, or based on unsubstantial evidence at best.
As for your first point. The engine shown in july 07' has marked differences to the current 09' build. Guerrilla were optimizing and updating their engine all the time as they worked . Guerrilla were also still employing people late in the devlopment stage. (Which, with a larger team, would undoubtably speed up the process the next time around, don't you think?)
What exactly is 'content light' about Killzone 2? It's reported as having a 9-10 hour long campaign (longer then COD4), offline bots (COD4 doesn't have them) and an online multiplayer with an indepth class system (The same as COD4).








