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mrstickball said:
Amazing how the people saying "Zelda shouldn't be Fallout 3" totally ignored the OP.

And at any rate, I do agree. Zelda *was* about free roaming, sandbox-style adventuring. And since OoT it has been more linear. In the old Zeldas, you could adventure to many of the more advanced dungeons, and get tons of great items/equipment. There were always a few exceptions that required some items, but it wasn't the rule for every area.

Since OoT, it did away with that sandbox philosophy - You HAD to get the hookshot before doing 80% of dungeons. You HAD to get the bow & arrow before completing a certain task, and so on. That's no knock against OoT (it was great), but it's become more linear than what it was.

ditto!

Thats why Id idn't like oot.....way too linear. Zelda was about an epic adventure....accross a huge world that feeling was lost in oot

 



All hail the KING, Andrespetmonkey