RolStoppable said:
Because VC games are emulations and just that? The things I was getting at in my post were the black bars were eliminated in the N64 days (Star Fox 64 being the first) and the 60 Hz option was added in the GC days (SSBM was the first, although Pikmin one month later lacked the option). OoT on the VC should have no black bars, but runs in 50 Hz if emulated correctly. Of course in these days that plays slow and awkward. While most titles on the VC are 1:1 emulations of the original games there are a few games like F-Zero and Super Probotector in which the black bars have been eliminated as well. But what was 50 Hz back then, still is today. |
I played OOT on N64 at 50Hz and it ran just fine. Why does it run like crap on the Wii, which does support 60Hz, by the way (changing the Wii to 60Hz mode doesn't fix the matter).
I'm sorry, but it is NOT difficult to have OOT running full speed on the Virtual Console, Nintendo just hasn't done it. They can emulate the PAL version at 50Hz or the N64 version at 60Hz or even just drop 5/6ths of the frames for all I care, but instead the game runs at a slow pace. Why? It's clear, Nintendo doesn't give a shit about PAL gamers.
Help! I'm stuck in a forum signature!







