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Squilliam said:
Sky Render said:
From that video, it sounds more like it's an adventure game with the standard "overhead/side" view that 2D RPGs have used since forever. And from the various pop-ups in that video, it also sounds like the game is too insanely complicated for anybody to want to play. There's no clear objectives from what the annotations gave away, just a bunch of random stuff about features that most game developers wouldn't bother adding on the back of the case as a selling point.

Not really sure what to say... He obviously put a lot of work into it, and yet...

It doesn't look engaging to your average person. So therefore it looks like he missed the market and made the game he wanted instead.

 

 

Yeah, RPG's aren't exactly money makers.  Unless your game has a very specific name or is from a very specific studio (NOTE-- Bob is nowhere to be found in any of those) that RPG isn't probably going to make money.  I'm actually surprised a publisher approached him.

If I was him, I would just cut my losses and offer it for free on the PC.  There wasn't anything on that video that couldn't be done without the stylus so there doesn't seem to be a reason for it to be on the DS other than that just happens to be what he made it for.  Like someone else said, he can only hope (not expect) for the best possible solution and it ends up like Cave Story.

And honestly, it looked like the game had some neat tech but it didn't look like a game I would actually want to play.  It looked like a very run of the mill RPG that had A LOT of crap to keep track of.  I'm glad Nintendo didn't give into his very lame bully tactics and I actually hope he's that kind of person that Googles himself so he can read every thread like this and realize exactly how much of a douche he is.