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Obviously being an innovative success on a gameplay level isn't required to be certain a game is AAA anymore.

All our worries are over, because innovation (which is a precious and limited resource) is no longer needed to make great games, thanks to the advent of detail and grit.

Never again will our gameplaying be bounded by the hungry demands of our imaginations: Physics will take care of that. Soon all games will achieve this technical zenith, and there will be no need for anything new ever again. We will all have reached a state of computational Nirvana, where the demon that is creativity has finally been slain.