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Khuutra said: I was making a point - I don't want photorealism so much as I want scale, which games can't do yet. I think scale may be more economically viable than photorealism, anyway. |
Yes, I see. Well, like you, I merely wanted to prove a point - perhaps I should have gone with the example in the OP, but it's too late now.
Myself, I'm much more interested in animation and artistic design than photorealism. As a student of game design, I feel that if I can only make the player see and experience the world as I want to portray it, then I am happy. As for scale, I like it in a PoP kind of way, but I tend to get overwhelmed by a 'too-large' open world, so I'm not so keen on that.
Still, my point stands - technology isn't the only thing standing in the way of graphical improvements in games. People are clearly content with today's level of graphics, and so am I in most cases. As long as that remains true, standards for graphics in games will inevitably level out.







