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Of course, lowering budgets so that sub-1 million sales would bring in adequate returns probably has not occurred to them as a viable solution. Let alone this crazy idea of making games that large numbers of people will actually want to buy instead of making games with the idea of selling lots of copies hanging over their heads during development. There's a world of difference between the two. Square-Enix shows a very inward-looking approach to game development these days, and that's not good...



Sky Render - Sanity is for the weak.