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Groucho said:
Darc Requiem said:
Groucho the Gamecube had superior multitexturing in comparison to the X-box. Lucasarts had a port of Rogue Squadron 2 and 3 in the works for X-box but they had to can the game because Factor 5 couldn't get the game running on X-box without serious concessions. Rogue Squadron 3 pushed the most polygons a second of any game last gen by far. Rogue Squadron 2 topped most games from last gen as well. This was while running every available hardware effect, at 60fps, in 480p.

 

Sorry pal, I worked on both the GC and XBox in the last gen.  The XBox's GPU is most assuredly superior to the GameCube's, no matter what Factor 5 believes or blubbers on about.  I guarantee you'v e seen some of the work I did on the XBox, if you even owned one, and I'm sure I know more than F5 does about its GPU, and I know the GC's GPU pretty damn well too.  F5 was dead wrong if they thought the GC's GPU was better.  They're about the only development studio who has ever even stated such a thing... and now they're out of business.

Factor 5 also stated (its not worth my time to find the article link) that the Wii's GPU was comparable to the PS3's.  Lol.  And then they went under.  I think that speaks for itself.

The only reason the Wii's GPU is comparable (IMO slightly better than) to the XBox's nv2a is due to its clock.

You mistook what he said; both Darc Requiem and Factor 5.

Julian Eggebrecht stated the Wii's GPU could render any of the shader effects the PS3 could.  That is hardly saying Hollywood is comporable to the RSX.  In fact, they achieved more effects on the Lair engine on Wii than they did for the PS3.

And I highly doubt you know more of the Xbox GPU than Factor 5 just because you worked on it.  They've tested the console for more than just Rebel X and graphically, Factor 5 really knew their stuff.

 



The rEVOLution is not being televised