Darc Requiem said:
Then you should know that the Gamecube's GPU had superior texturing and lighting capablities. The NV2A had a higher fill rate and programmable shaders. The Flipper, the GC's GPU, could do 8 textures in a single pass with 8 simultaneous hardware lights. The NV2A could only do 4 textures in a single pass with 4 hardware lights. |
Sure... if you were rendering a slideshow the GC rocked. Then again, so does software rendering, doesn't it?
Single pass != single cycle, if you weren't aware. Also, of course, those 8 textures (tiny enough to fit in the flipper's texture memory, at that) would be kinda overkill without programmable shaders, wouldn't they?
The nv2a was about 50% faster than the flipper, for all practical purposes, and its shader functionality, stencil buffer, much larger texture memory, etc., provided utility that the flipper just could not match. That's all that mattered in the end.







