haxxiy said:
If anything, it proves producers are not losing massive amounts (like saying for instance that 90% of PC games are ilegally streamed) and thus, that nothing justifies the 20-million userbase behavior of PC gaming. Only the fact that 90% of PC games sold or played nowadays are actually 5-6 MMORPGS and The Sims is already a big turn-off to producers. They need to make revenue, not make happy graphic whores. Plus, Social Gaming are already in growth. Have you ever heard about Xbox live, DS and the Wii? If anything, social gaming is killing PC gaming except for simulation and online multiplayers, not helping it growth. |
How would developers be losing money when the games are selling better than ever, with cheaper development costs and a higher profit margin per copy? There's a reason why almost all small developers are flocking to PC than consoles, and also why there are far more PC games in development than all consoles combined.
Also, the 260 millions figure are probably taken from legal usage, just like any self-serving company would take from.
Xbox Live?? There are more Steam users than XBL members, there are more MMO subscribers than XBL members, etc...
How is that Steam increased over 140% in 2007??? Or that MMO subscriptions increased like 2000% in the last 8 years???







