blaydcor said:
Did you ever even game as a kid? Grinding is what kids do best. I played the shit out of Dragon Warrior I, II, III, Monsters and Monsters II as a kid. WAAAAAAAY to many hours of my life; but the series has been one of my favorites since I was like 10 years old. And FF1 is basically straight grinding; I got into that when I was like 7. You say that Final Fantasy sold well because "it's FF". Which is exactly what SE is trying to do; establish DQ as the kind of game that sells (much as it does in Japan) simply because it's Dragon Quest. Difficulty and causuality are not the issues here; branding and marketability are. |
I agree with this. Dragon Quest is one of the simplest RPG's around - besides the time commitment, it's relatively friendly to the masses, like Pokemon. After all, the series got popular during the NES (the system most similar to the Wii).
Only a few years ago, many people had a very different view of MMORPG's. People thought the monthly subscription model on top of the required time commitments were too much for the average gamer. Then came 2004, the year World of Warcraft arrived, and the game proved everyone wrong.
Sometimes, the market for certain games is far bigger than we think - given the success of Final Fantasy in the west, I think Dragon Quest has a good chance at becoming popular here. I don't think the fact that RPGs take so long to beat will pose much of a problem - LoZ: Twilight Princess is approaching 4mil (GC+Wii) in the Americas alone, and that game takes 40hrs+ to beat.







