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vlad321 said:

I'm gonna copy paste our previous convo here give me a second. I'll edit it in.

 

 

 

Squilliam said:

"Console game standards are far lower than PC game standards."

Perhaps because there are so few of you... And the barriers to entry are far far higher.

"Obviously there are games good enough to still sell even after 8 years. Your data just proved that point, the quality of games has been decreasing sharply as more and more are "consolified"

Maybe the talent required to best these games make console games because the market there can support their vision better?

"UT2004 is still the best multiplayer-shooter, HL2 still the best single-player, SC and WC3 the best strategy games, and Diablo II, NWN, BG2, KOTOR, and FO2 the best RPGs"

Considering you're the one setting the standard... it doesn't surprise me to see these games lauded as the "best". Ask any decent Nintendo person what the best platformer, the best racer and the best fighter in existance and you won't be surprised by the franchises.

 

 

 

Oh welll hell, I'll give the consoles fighting, platformer, sports, and racing games. Those games can't be done well on a PC anyhow. That's why I have a wii (the fact i left it home is a minor detail, we just happen to have one here too). However the other major franchises have yet to see a GOOD game come out. The last great game to come out that I saw was World of Goo, and before it, Portal. Can't remember that far back for any truly great games until we reach Civ IV in '05.....

Also which barriers are you talking about? Development? Because it's by far the easiest and cheapest to develop and distribute on the PC. If you mean by a gamers' standards, then yes, we like good games on the PC. That's why Diablo II and the sims are still selling....

 

 

Its the barriers for entry, you know for the games where people say "That console game is better on PC" so obviously its not a flash game or some other niche non-event. People do not generally know how to build their own computers and for those that do bring a value of $40-50 an hour self help tech support, without that then theres the value argument which evaporates quickly. People are stumped by the most basic issues like "Does this computer have a PCI-E slot" and "What cards are compatible"... These are serious barriers of entry for even your mid range 3d games.

 



Tease.