| Smashed said: Are people realling comparing XBL and Home? Seriously? Free service, with the added option of purchasing items. XBL, forced to pay to play. |
The argument that I was trying to make was/is that $1 million isn't as huge as some people make it out to be - especially given the fact that Home has roughly 3.4 million users. Especially given the fact that optional items are part of the monetization scheme for PSN, and the $1m could always include other 'goods' that are monetized outside of what we know.
And that $1m isn't huge given the fact that Home isn't some sort of fluke - it's cost Sony a ton of money to build. I wonder how far that $1m has gone to pay off what home cost to build over the past 2 years (and of that $1m Sony made, how much of it actually went in their hands as profit).
But we'll probably never know what that $1m breaks down to....So I'm hesitant to say that it's good or bad - $1m in revenue is about what an XBLA game brings in (a decent XBLA game) in the same amount of time which cost far less than what Home did, most likely.
Back from the dead, I'm afraid.







