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Viper1 said:
Diomedes, System A being x times more powerful than System B is really not a valid or verifiable metric. I'm saying that it's pointless to say GC was only 5-6 times more powerful than N64 because a consoles power is not an easily quantified numeric metric.

Far too many factors with the various architectures and system components to provide any real meaning between such comparisons.

 

Let's look at actual output, for one. The N64's polygon record was 180k with effects active (there was a 500k potential, but would mean no shading or mapping). The Gamecube's was of course 20 million with Rogue Squadron III.

So that's over 40 times right there. And that's not even taking the full degree of effects growth, texture sizes, framerate, and other things.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs