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famousringo said:
I think theprof's point was that you can't aim every project at the center of the mainsteam. Entertainment media needs variety and niche products to serve niche markets, otherwise they leave the market in search of something that satisfies.

It's true that Deadly Creatures is limiting itself to niche status with its subject matter alone, but as long as THQ has that factored into their budget, and as long as the niche is large enough to support the game, that won't be a problem. It only becomes a problem when niche is mistaken for mainstream and over-competed for.

Publishers like Marvelous pretty much survive on serving niche markets. There's nothing wrong with that.

Quite right. Sky Render only is right in so far that developers should not whine and complain when their nieche games sell poorly. When you make a nieche game, you're essentially making a choice - artistry over popularity, and most of the time you can't have both. That's no reason for people like Suda51 (stereotypical example, I know) to stop making games - it's like saying Orson Welles (yes, it's an even more stereotypical example) should have stopped making movies because they never made him rich.