Attach rates are meaningless when profits are considered. Assuming the same total costs, a game that sells a million on a popular console A is as profitable as when it sells a million on a not so popular console B. Hence it's a success. Success is not about sales relative to the userbase but whether some absolute value has been reached.
The only thing that gets violated are some personal standards of somone's ego which are completely irrelevant to the business world.
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