theprof00 on 07 January 2009
| Sky Render said: How'd that saying go? "Specialization is for insects"? Seriously, companies need to stop living in a dream world and wake up to reality. When you make a game which automatically limits its audience (which Deadly Creatures does, as plenty of people have no interest in playing a game that's basically a beefed-up version of a single aspect of Spore), it's not going to sell as well as a game that intentionally avoids the audience limitation traps. It doesn't matter if it's the game you, the developer. want to be making and playing. What matters is if it's the game that your customers, the mass of potential buyers out there, want to purchase and play. Making games is not a right. It's a means of making a living. If you don't make what customers actually want, you won't get a profit. And listening to the customers means looking at what they do more than listening to what they say. |
This is a warped reality.









