Deneidez said:
You are so right. forevercloud3000 comes into my mind first. :D
Almost unlimited possibilities in heavily static and predefined world does not compute. Almost unlimited possibilities in procedurally generated game with no predefined interactions is more like it. I can give you a nice example of procedural content, http://neonbits.selfip.com/phbb2/viewtopic.php?t=123 Yeah, thats just simple demo I have made about pseudo infinite worlds. Everything you see in that demo is always the same with same seed. So content of that demo isn't random. Whole world is wrap around and you can get into same point by going into one way enough. The thing is you need to go into that direction for a day or couple days(real days) before even wrapping kicks in. So large world in so small file, how it is possible? ;) |
What I meant was...
Man= Quantic Dreams
Happen=Heavy Rain
I was refering to the pure advancements of video games, not the level of depth of Heavy Rain. Heavy Rain already has me sold though on how realistic it can be .


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Greatness Awaits
PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)







