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Wii Technical specifications

Nintendo has released few technical details regarding the Wii system, but some key facts have leaked through the press. Though none of these reports has been officially confirmed, they generally point to the console as being an extension or advancement of the Nintendo GameCube architecture. More specifically, the reported analyses state that the Wii is roughly 1.5 to 2 times as powerful as its predecessor.[2][80] Based on the leaked specifications, the Wii is the least powerful of the major home consoles in its generation. The Wii uses a storage system similar to the GameCube, which uses "block" units rather than bytes. The conversion from blocks to bytes is roughly 8.12 blocks to one megabyte.

Processors:

* CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz[81]
* GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,[82] reportedly† clocked at 243 MHz[81]

Memory:

* 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)[83]
* 3 MB embedded GPU texture memory and framebuffer.

Ports and peripheral capabilities:

* Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
* Nintendo GameCube controller ports (4)
* Nintendo GameCube Memory Card slots (2)
* SD memory card slot
* USB 2.0 ports (2)
* Sensor Bar power port
* Accessory port on bottom of Wii Remote
* Optional USB keyboard input in message board, Wii Shop Channel, and the Internet Channel (as of 3.0 and 3.1 firmware update)[84]
* Mitsumi DWM-W004 WiFi 802.11b/g wireless module[85]
* Compatible with optional USB 2.0 to Ethernet LAN adaptor
* MultiAV output port for component, composite and S-Video

Built-in content ratings systems:

* BBFC, CERO, ESRB, OFLC, OFLC (NZ), PEGI, USK



Storage:

* 512 MB built-in NAND flash memory
* Expanded storage via SD card memory (up to 2 GB)
* Nintendo GameCube Memory Card (required for GameCube game saves)

IBM's Wii "Broadway" CPU
ATI's Wii "Hollywood" GPU

* Slot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc
* Mask ROM by Macronix[86]

Video:

* 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen[87]
* MultiAV multi-output port for component, composite, S-video,[88] RGB SCART[89] and VGA[90]

Audio:

* Main: Stereo – Dolby Pro Logic II-capable[91]
* Controller: Built-in speaker

Power consumption:

* 18 watts when switched on[92]
* 9.6 watts in standby with WiiConnect24 standby connection[92]
* 1.3 watts in standby[92]

†None of the clock rates have been confirmed by Nintendo, IBM, or ATI.





Xbox Technical specifications

* CPU: 32-bit 733 MHz Custom Intel Coppermine-based processor in a Micro-PGA2 package. 180 nm process.[13]
o SSE floating point SIMD. Four single-precision floating point numbers per clock cycle.
o MMX integer SIMD
o 133 MHz 64-bit GTL+ front side bus to GPU
o 32 KB L1 cache. 128 KB on-die L2 "Advanced Transfer Cache"
* Shared memory subsystem
o 64 MB DDR SDRAM at 200 MHz; 6.4 GB/s
o Supplied by Hynix or Samsung depending on manufacture date and location
* GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and NVIDIA.
o Geometry engine: 115 million vertices/second, 125 million particles/second (peak)
o 4 pixel pipelines with 2 texture units each
o 932 megapixels/second (233 MHz x 4 pipelines), 1,864 megatexels/second (932 MP×2 texture units) (peak)
+ Peak triangle performance (32pixel divided from filrate): 29,125,000 32-pixel triangles/sec raw or w. 2 textures and lit.
# 485,416 triangles per frame at 60fps
# 970,833 triangles per frame at 30fps
o 4 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
o Bilinear, trilinear, and anisotropic texture filtering
o Similar to the GeForce 3 and GeForce 4 PC GPUs
* Storage media
o 2×–5× (2.6 MB/s–6.6 MB/s) CAV DVD-ROM
o 8 or 10 GB, 3.5 in, 5,400 RPM hard disk. Formatted to 8 GB. FATX file system.
o Optional 8 MB memory card for saved game file transfer.
* Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU")
o 64 3D sound channels (up to 256 stereo voices)
o HRTF Sensaura 3D enhancement
o MIDI DLS2 Support
o Monaural, Stereo, Dolby Surround, Dolby Digital Live 5.1, and DTS Surround (DVD movies only) audio output options
* Integrated 10/100BASE-TX wired ethernet
* DVD movie playback
* A/V outputs: composite video, S-Video, component video, SCART, HDMI Optical Digital TOSLINK, and stereo RCA analog audio
* Resolutions: 480i, 576i, 480p, 720p, 1080i
* Controller ports: 4 proprietary USB 1.1 ports
* Weight: 3.86 kg (8.5 lb)
* Dimensions: 320×100×260 mm (12.5×4×10.5 in)

From Wikipedia