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What is "Worldwide appeal" anyway? Having sold equal in all territories? Because that is, by no meanhaving equal appeal WW.

Others is twice as big as Japan. For SW, Americas is double of that again. Thus, a game with WW appeal should be

Japan = X*1

Others = X*2

Americas = X*4

 

Or, if you go by population...

Japan: X*1

Others = X*3 (Western Europe = over 90%)

Americas = X*3

 

Of course, you have to fit it (if using method 1) for each console.

 

 

So I'd say The Legend of Zelda: Twilight Princess has a better WW appeal than the titles you listed.

Japan = 600K (X = 600K)

Others = 1760K = X*3 (still selling, so will get there)

Americas = 2740K = X*4.5

 

So it is a bit less Japan oriented, but generally console titles are (in method 1, I included handhelds)

 

So I think your way of measuring WW appeal is flawed.



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS