MikeB said:
In general developers know what needs to be done, it's just a lot of work to do. Legacy game engines are advancing step by step, moving systems over from the PPE to the SPEs. In the end nearly everything should run on the Cell's SPEs, the PPE should be mainly used for what it is designed for in the PS3 (managing the SPEs) and likewise with regard to the RSX (as the SPEs are far more powerful and flexible than the RSX with certain tasks). Other important considerations relate for instance to optimising game engines to take advantage of Blu-Ray/harddrive streaming.
If you have seen engine code, you will understand it's like bookworks of complex programming. Understanding the differences between the PPE and SPEs, you will understand there's a lot of legacy code to be adapted (but when adapted this code could run more efficiently on the PPE and other processors as well, but if not adapted it will not run on the SPEs at all).
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Hin Hiiin ? 
Jealousy, 10 years plan, Cell difficult to master, more quality justify the scandalous price ... I'm confused now...
I'm a 30 years old videogames enthousisast who started with the Atari 2600, went via the PS2. I can buy 6 X PS3 a month... and yet... I won't... weird...