| MikeB said: @ Squilliam Are you implying that a company which has far more experience with multi-many core programming, with experience with computer chips ranging from your standard desktop X86's to server class CPUs (Of which the Cell is one), which has divisions dedicated to creating some of the best tools in the industry that managed to keep an "inferior" piece of hardware on parity. I think I know the question, but you failed to formulate one. The tools to take full advantage of the PS3 architecture are there, now the game engines need to be further adapted to take full advantage. In general developers know what needs to be done, it's just a lot of work to do. Legacy game engines are advancing step by step, moving systems over from the PPE to the SPEs. In the end nearly everything should run on the Cell's SPEs, the PPE should be mainly used for what it is designed for in the PS3 (managing the SPEs) and likewise with regard to the RSX (as the SPEs are far more powerful and flexible than the RSX with certain tasks). Other important considerations relate for instance to optimising game engines to take advantage of Blu-Ray/harddrive streaming. If you have seen engine code, you will understand it's like bookworks of complex programming. Understanding the differences between the PPE and SPEs, you will understand there's a lot of legacy code to be adapted (but when adapted this code could run more efficiently on the PPE and other processors as well, but if not adapted it will not run on the SPEs at all). |
Don't take it on the hardware or the software, blame the middleware instead (?)
Even if that last action denial wasn't completely made up, who is going to provide the long waited middleware ? Typical middleware fabricants wouldn't be interested, and haven't announced any effort in that direction. Sony shound be interested and hasn't announced any effort itself. Lame argument ideed...
Do you remember the E-motion engine ? It was the exact same arguments as with the Cell... Sony tried to repeat history but you must have been too busy building engine codes to notice ; )
God i hate fanboys, almost as much as they hate facts
“If you want to build a ship, don't drum up people together to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea” Antoine de St-Exupery
+2Q / -2N (to be read in french)







