| nordlead said: I did, but my memory is hazy. However, Zelda I & II were RPGs so I really don't know what we define as an RPG nowadays compared to back then. I'm not a huge RPG fan, but most the ones I've played recently you either get random stat boosts, or you get to choose which stat to boost. |
I would not consider Zelda 1 an RPG. It didn't have experience or levels.
Zelda 1 and Zelda 2 were completely different. Zelda 1 was an overhead action game where you got more hearts as you progressed. There was no experience, no level ups, etc. Many games are like this -- you get more guns in doom as you progress, for example. You get more guns and energy in Metroid as you progress.
Zelda 2 was closer to an RPG where you had an overworld and when you hit an enemy or went into a town/castle, it switched to a side-scroller. There were also levels (1-9) for life, magic and attack. You could choose which one to level up. There was also experience and an experience meter.
By most of the definitions here Need for Speed: Undercover would be considered an RPG as you can level up your driver as you get more experience racing.







