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nordlead said:

I did, but my memory is hazy. However, Zelda I & II were RPGs so I really don't know what we define as an RPG nowadays compared to back then. I'm not a huge RPG fan, but most the ones I've played recently you either get random stat boosts, or you get to choose which stat to boost.

I would not consider Zelda 1 an RPG.  It didn't have experience or levels.

Zelda 1 and Zelda 2 were completely different.  Zelda 1 was an overhead action game where you got more hearts as you progressed.  There was no experience, no level ups, etc.  Many games are like this -- you get more guns in doom as you progress, for example.  You get more guns and energy in Metroid as you progress.

Zelda 2 was closer to an RPG where you had an overworld and when you hit an enemy or went into a town/castle, it switched to a side-scroller.  There were also levels (1-9) for life, magic and attack.  You could choose which one to level up.  There was also experience and an experience meter.

By most of the definitions here Need for Speed: Undercover would be considered an RPG as you can level up your driver as you get more experience racing.