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@ksv: No. The 60Hz itself doesn't have anything to do widescreen. Only that stretching the image to 576i widescreen caused the image quality to go worse, due to having frickering pixels around the screen and the 60Hz refreshment rate lessen the flicker (the widescreen wasn't actual widescreen in the sense of adding resolution, but to fit horizontally more stuff into the same image so it fits the 16:9 screen).
So yes, most of the games could be viewed in widescreen, but it wasn't "real" widescreen by resolution.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.