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bdbdbd said:
@ksv: You didn't. But the GC games used the 60Hz mode for widescreen. Some games had 60Hz locked to widescreen and in some games you still could switch between the modes. Although, i can't recall how it was with WW.
So, your old TV was advanced enough to have a scaler to downscale the image to letterbox.

 

 I am sorry, but you are just plain wrong. Very few Gamecube games had a widescreen mode (the only ones I can recall right now are Monkey Ball 2, Eternal Darkness, Soul Calibur 2 and F-Zero GX) but a lot of quality games had 60 Hz option. Off the top of my head a few 60 Hz games that were 4:3 only:

Super Smash Bros Melee, Zelda Windwaker, Super Mario Sunshine, Super Monkey Ball 1, Rogue Squadron 2, Crazy Taxi, Metroid Prime 1, Metroid Prime 2 (60 Hz only), Zelda Collector's Edition (60 Hz only), Resident Evil 4 (the widescreen on RE4 was letterboxed on Gamecube).

60 Hz option has nothing to with widescreen, although I know some (bad) PAL widescreen tvs forces the tv into 16:9 mode when it gets a 60 Hz signal.

Only thing you are right about is that you need a scaler on a 4:3 TV to get the games with 16:9 mode to display correctly when they are set to 16:9.