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bdbdbd said:
@ksv: As i said, it's pretty random what you see on the screen.
Practically there's only two differences, which are the lower resolution, and higher framerate. Either of these can cause problems. Also the 100Hz TV:s should be able to support PAL 60.

Playing the game in widescreen on a 4:3 TV must have been an experience.

I never said anything about widescreen :) But yeah, if the game has a widescreen option, I always play the game in widescreen, even on a 4:3 tv (with borders above and below in that case, of course). But now I have a 40" LCD

 

anyway, I'd like to go back to the questions I posed about the sales. I do not want the game to be "FPS'ified" or "FMV'ified" to change to sell better, if you take away what makes Metroid Metroid, it is no longer the franchise that I love, and so I wouldn't want it anyway.

Metroid is not that different from Zelda; throughout the game you get upgrades that improve/add to your character's abilities and let's you access new areas, the world is pretty open ended so you can go around exploring; and the core of the game is environmental based puzzles that need to be solved to proceed. But for some reason Zelda is much more appealing.

Could it partly be that everyone has a dream of being a hero with a sword? A female bounty hunter in a space suit with badass weapons is maybe more sexy, but harder for people to identify with?

If it's about perception more than the games themselves (the games don't need to change) could Nintendo simply make the franchise grow to new heights by improving their marketing for it?