@Staude
It is truly a difficult industry to get the handle of. As a current student studying within the gaming industry I strongly encourage all that are aspiring to do the same to.........PIRACY! PIRATE EVERY GOSH DARN THING YOU CAN GET YOUR HANDS ON!!! THERE IS NO WAY YOU CAN LEARN ALL THIS CRAP IN A COUPLE OF HOURS FROM BEING AT SCHOOL!!! YOU EITHER STAY AT SCHOOL ALL DAY OR BITTORRENT THE HELL OUT OF THESE PROGRAMS!!!!....hmmm....but you didn't hear that from me though.
I don't know how they expect college students to be able to afford 5000 programs?! Through the giving hands of the internet I now own...
-3Ds Max 2009
-Photoshop CS2(Hate CS3's setup)
-Flash CS3
-Dreamweaver CS3
-Game Studio(very low level but good practice game engine)
-XSI
-Maya
Another thing. I find it down right ridiculous for schools such as ITT to be teaching students how to model in 3DS Max when MAJORITY of the gaming world uses Maya. Square Enix uses Maya, as do a lot more. The only game that I have ever heard of being produced in 3Ds Max is Assassin's Creed.
Next Program to Acquire: ZBrush, Unreal Engine(to get used to using engines), Phyre-Engine(Whenever Sony decides to release it). And Whatever godlike engine Killzone 2 is now using(I believe that is partially what took the game so long, they were constructing a viable engine for PS3 game designers).


![]()
Greatness Awaits
PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)







