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S.T.A.G.E. said:
Legend11 said:
S.T.A.G.E. said:
Rainbird said:
S.T.A.G.E. said:
Rainbird said:
SpartanFX said:

red fraction looks worse than gears 2 to me ,,,so how do they think they maxed it out?

off topic:

I wish some devs would focus a little bit more on cell,,,if we can get uncharted ,killzone 2 ,lbp,MGS4 with cell and only 256 mb of ram and graphic card ,,,imagine what it can do if the graphic card and ram were above 1 gig.Hopefully we'll see in PS4

He did say they were having trouble with the memory. Not the GPU. They maxed it out because everything in RFG is destructible, closer to real world physics than any console game before it, maybe even surpassing Crysis.

Exactly. Something that the PS3 definitely beats the 360 at is memory. The 360 will not reach its graphical peak against the PS3 anytime soon.

 

Uhm, no?

And the article doesn't say anything about the graphics being the problem here, nor does it mention the PS3. Why did you even reply?

I was agreeing with you that it was a memory issue. The 360's memory was maxed out with the game. The PS3's memory hasn't been broken yet, or the dev would've mentioned it.

 

The 360 has more available memory for it than the PS3.  If the 360 is having problems like this you can bet the PS3 version (if they haven't cancelled it or something) will as well.

 

Their memory capacity is equal. However the 360 shares all 512 MB between the CPU and the GPU, while the PS3's runs 256 MB's seperately. The question is doesn't the Blu Rays supposed "superior" disc capacity give it a boost? Couldn't the game could be compressed to one disc for the PS3 easier than the 360?

 

The PS3's OS footprint is larger than the 360's.  On top of that additional RAM is reserved by the PS3 for some network functions.  So no the memory available to game developers for both systems is not equal.