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twesterm said:

 

Actually, they make a super high poly version and use that to build normal maps for characters (and likely same for objects).  You make it sound like that's being cheap or lazy, personally I think it's the better way that throwing millions of poly's at things.

Anybody can make a high poly object, it actually takes skill to work within a defined set of rules.  If you have those rules then that even allows you to have more objects.  I highly doubt they left everything in the game high poly.

-edit-

lolITTTech, that's why you think like that.  I'm sorry and I'm really not trying to sound mean to you here, but I know many studios that flat out won't even look at people that from any of the ITT Tech or AI schools and for good reason.  I don't know anything about the quality of your work, but in general, those schools are there just to take your money and not to teach you.

-edit #2-

And so I don't sound like so much of an ass, let me add more to the lolITTTEch part.

The people that come out of the ITTTech game schools and are good are good because they are good.  ITTTech didn't do anything to make them good other than to give them a small boost perhaps.  The rest of the people that come out of there are mediocre at best, do not know how to work in teams, do not know how to work with other disciplines, and just aren't people that are very marketable.

THey make high end models with a lot of polys for gears, yes, but not as high end as the Killzone 2 ones, which is very much apparent for those trained to look at such things. Gears 2 may use a lot of polys, Killzone 2 simply uses a whole lot more and with comparable textures if not better ones. Hense, Killzone 2 looks better. Not just anybody can make a high poly model. That takes a very long time and is extremely taxing on the 360. Thats why Gears doesn't use them. It is much better suited for them to use low polys, high texture work to give off a great look.

 

And I wont even fret over your blatent disregard for ITT tech, becuase in actuallity, its true. ITT SUCKS ASS!!! At least as far as a gaming school is conscerned. The only reason I stick around here is because I gain access to all of their resources such as Max(Maya and XSI I had to get on my own, dont tell anyone), Photoshop, Flash, etc. I cant afford this kind of high end stuff on my own so I get them through school, as well as all the text books and learning aids. It really does feel like I am teaching myself all this stuff. THe teachers  here barely know what they are talking about, frequently not having a clue. That is why I take the time on my breaks(as of right this second) to study and practice of my own accord.

I will say one thing though. Most game designers don't care about the location of your education. Case in point...

THe head manager of the Gamestop I work at's cousin is the ex lead of Warhammer Online from EA Mythic. I actually hung out with him at a bar, pretty cool guy. He went to ITT as well....and dropped out. He never obtained a degree at all, yet he knew his stuff and was a people person. That got him the lead role. So me going to ITT  doesn't even matter.

Moving on UE3 is over used and begs for designers to take short cuts on models. That is the reason why it is popular after all. The engine allows for you to make the smallest model ever then texture over it for beautiful results. It is not necessarily a bad thing. But the UE3 is being played out. Killzone 2's engine is proving to work with higher polys and great textures as well. My insight from the gaming industry tells me that developers are moving away from the UE for just that purpose. Especially after seeing Killzone 2.

 



      

      

      

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