shams said:
That sounds a little wanky to me, to be honest. Saying that they used 100% of the 512MB of RAM that the 360 has available is just excessive - they should cut back on some of their textures, and add extra content to the game if its important. Unless they have balanced their textures/RAM usage to 50:50, its going to make a PS3 port much, much harder as well - as the memory is more segmented. ... They should be using more compression (i.e. for game/mesh/sound data) if they have RAM issues - I just don't believe that everything is compressed and perfectly optimised (for RAM use) - and they have used the entire 512MB. Or setup a local RAM texture cache, and stream textures into the cache as needed. That could save them 100MB... |
If they used the entire 512 MB of RAM wouldn't that mean the PS3 version will turn out graphically superior since the 360 shares the 512 MB of RAM between the GPU and the CPU? If the game was done evenly it would've turned out the same, but the PS3 can compress files better right?







