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goddog said:
Viper1 said:
Goddog, of course I used the same sales rate or the point wouldn't make any sense. And that point is that time skews an attach rate in favor of the oldest console.

You're kidding yourself if you think the attach rate goes down as the years go on. Go look at the attach rates for each of the consoles since 2005/2006 using equal weekly dates.

You are correct that a console with an insane sales rate will have a lower attach rate simply because software sales won't keep pace and vice versa.

High demand software plays another role, thought temporary, but that's not easily factored into an attach rate now is it?

 

no its not.

 

but the main issue is the assumptions you set up are not valid. and would only work in a vacuum. the variable in these functions of attach rate are far more complicated. and time is a minor aspect of it by its self. Units moved, games release per unit of time, and hits per number released are fare more important. pac ins, bundles, and used sales rate all effect attach rate in far more serious ways. avalibility of games, average price, age of average consumer. marketing budget. 

 

what im getting at is your simplifing the metric far to much as i did to try and push my point to invalidate yours.  you cant limit this attach rate to after 05/06, look at it in the prior genoration. 

 

you brught up the gamecube of last generation, and that should invalidate your point v too, if you compare its ending attach rate vs ps2s, where the ps2 was on the market first 

Time is not a minor aspect.  It's has a very large impact on it.

I have been using the 7th generation consoles in all my above examples, hence why I said start at 2005 and look forward to show how the X360, PS3 and Wii attach rates have increased year on year.

How does the GC and PS2 attach rates invalidate my point?  The PS2 has a far higher attach rate.

 

 



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