seece said:
Skewed logic. Say 30% of 360 owners have had their 360 for the full 3 years, 3 games per year is 9 games, the other 40% had theirs for 2 years, 3 games per year is 6 games ... the other 40% bought thiers last year, 3 games per year is 3 games
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It's not skewed logic, it's a baseline set of figures. It simply established the factor of time and how it plays a role in the increase of an attach rate.
If you'll note, the numbers were just for averages. If you want, we'll use the same 3 game per year average but apply some real hardware sales figures to the formula.
X360:
Year 1 - 5.5 million x 3 = 16.5 million software
Year 2 - 13.3 million x 3 = 39.9 million software
Year 3 - 23.0 million x 3 = 69.0 million software
Total - 23.0 million || 125.4 million software = 5.4 per console.
PS3:
Year 1 - 5.6 million x 3 = 16.8 million software
Year 2 - 16.5 million x 3 = 49.5 million software
Total - 16.5 million || 66.3 million software = 4.0 per console.
See how even though the sales rate for software was equal, time has given the actual attach rate advantage to the X360 even though both console sold the exact same number of units per console owner per year....3.
The rEVOLution is not being televised







