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@Ender:
1. Yes, PSP has more in common with smartphones that it has with DS. PSP, just as smartphones, are supposed to perform a number of different tasks, when DS has only one function.
Of course, PSP isn't as feature rich as smartphones are, but the idea of having a "one for all" device is the excact same as it is with smartphones.

In the same fashion smartphones have an impact on games industry, they have impact on digital cameras, internet browsers, laptops, internet routers, pocket radios, TV:s, GPS devices, portable music players etc. Sure every function is used by some people, but not in the same fashion as a specialised device would be.

2. This point was what i'm after. If you buy a DS, you're going to play games with it, if you buy a smartphone, you're going to call people with it and do the other stuff pretty randomly. This is also what i mentioned earlier about the mobile phones games market, which has been very profitable for some developers, Square Enix for example, but it's not huge in revenue.
Basically we are talking about the same issue as flash games on PC. They are the most played games, but the revenue is small in comparision to the "bigger" games market.

3. Perhaps Wii wasn't the first gaming machine with motion controls, but it's irrelevant for Wiis success. Wii was designed to be different from the competition, which isn't the case with iPhone. The situation with iPhone is the same, if Wii had been a similar console with PS360.

To understand iPhone, you need to understand the strategy Apple is using with it. First Apple entered the market using its iPod brand and what iPhone essentially is, is an "iPod talk", an upgraded iPod. Apple tried to use disruptive strategy at first with it, by having a gimped down product with the first iPhone. It apparently failed and the second iPhone is now using the same strategy as Apple is using with Macs, where Apple doesn't sell cheap low end products or the most expensive high end products, which has only a niche share. All the Macs seem to fit into segment, where you can sell them in volume and have decent profit margin per unit sold.
Now, iPhone also is targeted at the segment, where you can sell the phone in decent volume, but at the same time have decent profit margin.
The strategy Apple is using works well in a market where the existing competitors are trying to beat the shit out of each other when trying to gain market share.



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Nintendo games sell only on Nintendo system.