fazz on 31 December 2008
| hsrob said: ^^I am not saying you are necessarily wrong but you are comparing last gen's weakest console to this gen's arguably stongest console. Also most people forget there was also a resolution jump from the PS1 gen to the PS2 gen as many games in the PS1 era ran in 320*240. Furthemore, even lowballing Gamecubes poly count at 15 million/second, N64 apparently could only do about 150 000/second. That is purely from memory so i could be wrong but if they are right then at least from a numbers point of view it would make the jump at least comparable to this gen. |
Indeed. 100x the polygons + better textures, etc. in the case of N64 to GC.
Versus Xbox's 30M polygons against 360's 500M (raw), that means about 17x







