ItsaMii said:
You sure talk big for someone who is wrong (full of crap). First thing. Jill will cap every stat save for 1 or 2. In my game I didn`t use Bexp on her and the only stat that wasn`t green was Def at 33. Right... Your personal experience is, of course, much better than the facts WoW posted.
Haar will likely cap Str, Skill and DEF. Why is capping skills important? WoW is talking about average. Capping is irrelevant. Speed is more important than Att and DEF (considering that Att is Str + Weapon might) and Jill got that. Why is speed more important then Att or Def? That makes little sense to me... I love quick units, but in most cases (in RD at least) 5 more attack could differ from 3 to 8 damage (whereas doubling instead of singling would only give 6). They're at least equally important - I'd say attack/Def is more important. Haar can double most things in the early chapters, but not as much in the endgame. After 3 playthroughs (on Normal/Hard) he has always been doubling in the end. Could, of course, be lucky RNG 5 extra Att won`t make a lot of difference against a Dragon with 44 DEF, especially when you can`t double him. Makes no sense. Against a unit with high DEF, att means extra much. Why? 47 att would give 3 dmg (and doubled 6 dmg), whereas 52 would give 8 dmg (17 doubled) ¨Also, ask anyone which one is more important Speed to counter double attacks or defense? I would rather take +5 speed than + 5 def anyday. Already commented on this. That is why Ed, Shinom and Rolf shine so much in the endgame. Even with a defense 10 points lower than Gatrie, they would survive a boss attack (no double). All units should manage to survive a boss attack, unless you've seriously messed up and brought some under-leveled units. If you have a unit (other than healers and mages vs melee) that dies vs a boss (1 hit), you shouldn't have taken him along. For Haar getting attacked by a magic user is deadly especially when he is doubled. Endgame is full of magic dragons and those annoying spirits with infinite range. The spirits have a very low speed, and so do the dragons. Haar easily doubles the dragons, and neither Jill (maybe if capped) nor Haar double the spirits. In my game Haar capped Res and I still find prefer Jill. Her high luck will help avoid hits and get criticals (she got 30+ avoid and 7+ dodge than Haar). My Haar was RNG blessed and Jill still outclassed him. In the end saying Jill is beteer than Haar is like saying 10 is higher than 9.9. I really doubt your Haar was RNG blessed... As for the accuracy part, you have no clue. Hit is determined by several factors, not skill alone. Jill hit is a little bit higher than Haar when they are on the same terrain, equip the same weapons and are on normal byorhythm. Jill Byo has a little advantage over Haar (she spends more time on normal and less time on worse and best than him). I always thought all bios were equal, just differing from what playstyle you use. Also, what else inflicts hit then? I was almsot certain it was skill (no other abilities). Give some proof that it is not the case, or stop claiming people have no clue. |
Overall, I'd say you posted some personal experience, with little/no facts. You have no right to say WoW has no clue.
http://www.vgchartz.com/games/userreviewdisp.php?id=261
That is VGChartz LONGEST review. And it's NOT Cute Kitten DS







