nightsurge said:
Voila, a speaker of the truth. That is all I wished to get accross to you, Mr. Cloud. I also refer to a game as a "big sales giant" if they sold over a million. Less than a million is still good for some, like Banjo, but for a game like SOCOM with such a huge following, it was a major flop. |
Ok firstly I am really tired of you trying to play me as some kind of rabid psycho fanboy who has no clue of what he is talking about, implications are completely off base. And My OP is not based on sales, my OP points out that the criteria flipfloped in the transiting from 07 to 08 to better suit the 360.
07: PS3 sales spike, 360's sink but has the best games=Year of 360!
08:PS3 continues to outsell 360 for 8 months, but 360 gets sales in the end. PS3's library vastly superior to 360 one=Year of the 360 Still?!?!PS3 a failure, DEATH?!!
And Rare is an old company with decades of experience over Socom creators. Banjo has been around since the N64, peak of adventure games under it's belt. Socom has relatively the same amount of success. Its sales are much better for it then say Banjo as of right now.
I am almost assured there are close to 700k Socom:Confrontations sold. Here is why..
-VGchartz has Socom down for 501k sold, this is without Others numbers. Also we all know VG chartz does not follow Digital Download numbers. Socom is available for download from PSN as well as retail disc copy. Socom is at like number 15 of most downloaded on PSN, on a list topped by PAIN(I dont remember where I read this though).
This is why I measure Socom to be a success in comparison to games such as IU, LR,Haze ect.


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