Viper1 said:
Sure they are capable. The problem exists with development time.
Sega explained a few weeks ago that they can't make a 3D Sonic game like the old 16 bit Gensis titles because of the volume of texture data and scale of the stages would either make the game just a few hours long or make development time many, many years. They can shorten that process by reallocating funds to just the Wii instead of spreading it among 3 consoles (2 with much higher texture date art budgets).
|
That excuse is bullshit, IMO. You only need a certain number of level sets for textures, after that it's just level design. Look at all of the old Sonic games... they were just new level designs built with the same pieces over and over again. I'd guess that there were an average of around 8 actual level sets in most Sonic games but there would be at least three zones in each level set, using the same materials.
Making a good modern Sonic title, even on the HD consoles, would not actually cost any more than what they've spent on games like Sonic Unleashed. It just takes some people with actual talent designing the game.







