Kyros on 31 December 2008
Every game can't be 20 hours long with infinite multi-player replayability.
Fair enough. But in this case they shouldn't be surprised if people sell their games after they played through them. Playtime is often neglected because it doesn't come up very big in reviews. But a 6h game like Heavenly Sword or a 8h campaign for a game like Halo3 that brought in hundreds of millions is simply not acceptable for 60$.







