HappySqurriel said:
Part of it is them trying to recover losses from HD console development, part of it is small publishers getting their games on store shelves because big publishers had nothing, and a very large part of it is that these "Cheap Cash Ins" are games that are developed very quickly to react to market conditions that publishers did not anticipate. It really doesn't matter how good your developer is, given 6 months to develop (pretty much) any game will result in a pretty shitty game. |
That might explain a few but I don't think that explains nearly the volume of them we're seeing. No, I think a lot of them are likely the result of companies seeing success/profit in them. Nintendo has seemingly shown them a path to easy money and plenty are willing to take a shot at it.







