| Thrillhouse said: Here is simple math (Broken down in easy speak) Obviously this isn't rocket science, but I bet it comes within 25% of reality. If your game costs $20 million to make (AFTER EVERYTHING HAS BEEN APPLIED) And your game costs $60 a pop... You need to sell 333,334 copies to break even... yay! =) |
Here's some slightly more complicated math, although still very basic:
Retailer: wants money
Shipment to store: costs money
Disc + case: costs money
Marketing: costs loads of money
Nintendo/Sony/MS: yeah they also want money
In short: of those $60 you pay in the store only $20-$30 actually end up covering the costs of the publisher.







