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yushire said:
dib8rman said:
YOUR POINT: 'Sales don't matter once you make a profit.'

 

IS IT? :/ I mean why the big 3rd party hitters on HD consoles even with huge sales of their games arent profiting like EA, Take 2, THQ and others? And dont blame the economy again if not even Nintendo arent profiting but the opposite happens.

And what about the PS3? Their games are million sellers in its first month or even in its first week but why arent they profiting from it?

3rd parties wants to make maore and more games in a year to make profits thats whats theyre doing with the PS2, thats why it have many shovelwares why you arent noticed this in PS2 and noticed it on the wii?

 

Had to put that in there, just to kill any confusion. I also see where your confused about my statement. I'm saying just because a piece of software has made profit doesn't make it sane to stop selling that software.

 

I'm not saying that sales automatically = profit, that is another arguement; on that note I can say that not selling a product is worse than selling a product at a profit.

An example being;

Hypothetically

Sony sells PS3's at a loss so selling each actually hurts their wallet up front.

Microsoft sells Xbox 360 with no profit or loss .

*In those two cases sales either makes no difference or hurts the company up front.

Nintendo makes a profit from right out of the box.

*In this case each unit sold is profit.

 

However in all 3 cases theirs more than just up front return; All 3 platforms need mind share as well as market share. By claiming market share they can acquire (historically) mind share. (I'm speaking gaming industry specific) The higher the market share the more software publishers will see the viability of that platform which means more options for the consumer which in turn results in more consumers.

After all the consumer is always correct, by providing strong options that are marketable you can allow the market to make it's decision - from that point forward I'm in the dark. Trends, accesablity and reluctance all play a role that I haven't begun to calculate.

But my point is that the more mind share that is owned by a brand or franchise the better, which can turn just as profitable as the initial product if not more so.



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