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FrostyTop said:
Well yes to a degree. WRPGs are more sandbox in the technical sense than JRPGs in that they are character driven, there's more opportunity for supper dooper eye candy moments in JRPGs but you've still got your basic areas you can go back to.

Where there is a lot of eye candy frame rates tend to suffer because the engine isn't specifically designed for those eye candy moments in real time.

 

 JRPGs have nothing to do with sandbox (not that you claimed them to be, but since that term was brought up). JRPGs are the most linear games you can find. So it's not a technical issue at all if they look inferior (and they do), just a tradition of simplistic (or flat out bad) developing.