BengaBenga said:
Surely the majority of any console audience won't buy any game, since 50% attach rates are extremely rare, but I guess you mean that only a very small part of Wii's audience actually would care about these games. I wonder who bought 1.5 million copies of RE4 or 5 million copies of Zelda. There clearly is a "hardcore" gaming audience on Wii. I fully expect the Conduit to sell a million.MadWorld is far more niche, but should approach 500k. On average we can say that about $20-$30 per sold game goes to the publisher, which means for a million selling game some $20 -30 million revenue. An average Wii game should be around 8 million to make, high budget ones like the Conduit maybe $10-12 million. So on average I'm sure 400k will be approximally the break even point for average budget Wii games, 1 million for HD games. Obviously there's lots of space around that. NMH will be a lot cheaper, while MGS4 a lot more expensive. 500k sales on a Wii game will be some 10-15 million in Revenue, that's a decent return on invvestment. |
True. Why do people always tend to analyze my statements too much though >.<
And thanks for the lessons in numbers.







