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Depends on the game?

1. Production
2. Staffing
3. Marketing
4. Distribution

The larger the game in content and detail the more expensive obviously, having a game render 500 million and up in polys at HD isn't cheap in SD isn't cheap either but I don't believe the Wii has or can rendered 500 million filled polygons. (500 million is just a number but HDtwins do around that much or higher.)

Then since they are third party the license fees and so on come into play which fits into distribution.

Staffing, such as Q and A staff which may be grave yard and standard hours.

Marketting is the expensive part or at least more directly expensive, the other three express their cost over a period of time.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D