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Found an article that pretty much solidifies the fact that EA has a BIG HAND in the development/porting of Half Life 2 to the PS3:

http://www.gameinformer.com/News/Story/200708/N07.0827.1503.17430.htm?Page=3

GI: Have your thoughts changed at all about the PlayStation 3? Do you still think Sony should call for a do-over?

Newell: Nothing’s changed. My impressions of it are pretty much the same.

GI: Do you think from now on you’ll keep outsourcing PS3 projects [ed: Orange Box for PS3 is being done by EA], or will you start bringing those projects in house?

Newell: I think we’ll bring them in house more for licensees issues than our own. Just for our own priorities, that puts the Wii at a much higher priority at understanding that. I think the Wii represents more of a challenge because of its input. You can think of the Xbox 360 as pretty much a PC and a PlayStation as kind of a PC. The Wii gives you a bunch of problems that don’t fit into that model. You can’t think of it as graphics, CPU, texture bandwith scaling, you have to think of it as more fundamentally, and I think it’s more valuable. I think it’s more interesting than just graphics chip – CPU combination. It’s the machine I have at home. The fact that we don’t have anything in development on it even though it represents big opportunities as a whole, it’s an obvious hole in our strategy.

 

They outsourced EA to port it to the PS3. Bad move ...........